Hi! 👋 I am Owen Silva, and...
...chances are I'm listening to Olivia Rodrigo, snapping photos, programming, or spending
way too long perfecting my Spotify playlists. I have
volunteered in a team of fifteen
doing infrastructure engineering, contributed to
a well-known VR Mod , worked on
open source games , built
SDK's to control Boston Dynamic's
robots, launched apps
and
published games . I was introduced to the world of programming in 2017 thanks to the 40th
Ludum Dare - a competition
to make a game in a weekend - where I built my first ever game.
'Sharks Interactive' is a moniker underneath which I release much of my software.
Some of my projects:
Tag
Feburary 2023 — Present
Developed app in Dart, released on Apple App Store and Google Play Store. Built app backend, written in typescript and deployed on bare metal server. Localised app into English and French.
Dart
Typescript
Flutter
SQLLite
Bun
Docker
GitHub
PSR Digital
June 2021 — Present
Developed critical infrastructure in Python for tracking availability of fully remote team. Performed code reviews, communicating on potential issues and improving quality of work. Collaborated with team of 12 on designing and building out free video game ‘Peer Review’.
C++
Source-Engine
Python
Gitlab
Classe
May 2024
Built a geo-guesser like web game for a History Assignment, using Google Maps, Svelte and hosted on CloudFlare Pages.
Typescript
Svelte
GitHub
Google-Cloud-Platform
Cloudflare Pages
tones
Mar 2024
Quick sine-wave generator and audio visualiser which syncs across tabs, built because a Physics teacher mentioned offhand needing one.
Typescript
Svelte
Boston Dynamics Interview
Mar 2024
Interviewed by Boston Dynamics for work on Flutter mobile app to simplify controlling Spot, the robot dog for employees at Code & Circuit.
Dart
bosdart
Aug 2023 — Mar 2024
Researched, tested and built an SDK for controlling Boston Dynamic's Spot Robot from Dart, for eventual use in a Flutter mobile app.
Dart
GRPC
GitHub
Melissa's List
Aug 2023 — Jul 2024
Built a web-app which is dynamically generated on the edge based on data pulled live from Google Sheets.
Typescript
Cloudflare Workers
Google-Cloud-Platform
Svelte
Durus
Mar 2022 — Dec 2023
Created and published a multiplayer game on the Steam store built originally in the Unity game Engine and later using C# and the MonoGame toolkit, with the Steam API to handle networking.
C#
.NET
GitHub
Monogame
Unity
Steam API/Networking
Pony Express
Dec 2022 — Present
Created a pure HTML & CSS online 'newspaper' of in depth fantasy world, with new articles written quarterly.
C#
.NET
GitHub
GitHub Actions
Space Engineers VR
June 2022 — July 2022
Patched stereo-rendering and more into the video game 'Space Engineers' to create a VR mod.
C#
.NET
GitHub
Open-VR
Ark Backup Handler
Nov 2020 — Feb 2022
Built an open source GUI Application on the .NET WPF framework with fully fledged Continous Deployment pipeline and issue tracking on GitHub.
C#
.NET
GitHub
GitHub Actions
Zero-K
Sep 2020 — Dec 2023
Contributed several times to an open-source video-game on GitHub, working with maintainers to improve my code and get it through review.
Lua
GitHub
Ludum Dare
Dec 2017 — Present
Built 17 games in under 72 hours each for submission to Ludum Dare competition Used varying technologies, from C# and Unity to Svelte and Typescript and more. Rated 214th in Humor out of 4000 submissions
Assorted
Reaction
Jan 2018 — Dec 2019
Designed, built and published a mobile game, written in C# and powered by the Unity engine.
C#
Unity