Hi! 👋 I am Owen Silva, and...

...chances are I'm listening to Olivia Rodrigo, snapping photos, programming, or spending way too long perfecting my Spotify playlists. I have volunteered in a team of fifteen doing infrastructure engineering, contributed to a well-known VR Mod , worked on open source games , built SDK's to control Boston Dynamic's robots, launched apps and published games . I was introduced to the world of programming in 2017 thanks to the 40th Ludum Dare - a competition to make a game in a weekend - where I built my first ever game.

'Sharks Interactive' is a moniker underneath which I release much of my software.

Some of my projects:

Tag

Feburary 2023 — Present

Developed app in Dart, released on Apple App Store and Google Play Store. Built app backend, written in typescript and deployed on bare metal server. Localised app into English and French.

Dart

Typescript

Flutter

SQLLite

Bun

Docker

GitHub

PSR Digital

June 2021 — Present

Developed critical infrastructure in Python for tracking availability of fully remote team. Performed code reviews, communicating on potential issues and improving quality of work. Collaborated with team of 12 on designing and building out free video game ‘Peer Review’.

C++

Source-Engine

Python

Gitlab

Classe

May 2024

Built a geo-guesser like web game for a History Assignment, using Google Maps, Svelte and hosted on CloudFlare Pages.

Typescript

Svelte

GitHub

Google-Cloud-Platform

Cloudflare Pages

tones

Mar 2024

Quick sine-wave generator and audio visualiser which syncs across tabs, built because a Physics teacher mentioned offhand needing one.

Typescript

Svelte

Boston Dynamics Interview

Mar 2024

Interviewed by Boston Dynamics for work on Flutter mobile app to simplify controlling Spot, the robot dog for employees at Code & Circuit.

Dart

bosdart

Aug 2023 — Mar 2024

Researched, tested and built an SDK for controlling Boston Dynamic's Spot Robot from Dart, for eventual use in a Flutter mobile app.

Dart

GRPC

GitHub

Melissa's List

Aug 2023 — Jul 2024

Built a web-app which is dynamically generated on the edge based on data pulled live from Google Sheets.

Typescript

Cloudflare Workers

Google-Cloud-Platform

Svelte

Durus

Mar 2022 — Dec 2023

Created and published a multiplayer game on the Steam store built originally in the Unity game Engine and later using C# and the MonoGame toolkit, with the Steam API to handle networking.

C#

.NET

GitHub

Monogame

Unity

Steam API/Networking

Pony Express

Dec 2022 — Present

Created a pure HTML & CSS online 'newspaper' of in depth fantasy world, with new articles written quarterly.

C#

.NET

GitHub

GitHub Actions

Space Engineers VR

June 2022 — July 2022

Patched stereo-rendering and more into the video game 'Space Engineers' to create a VR mod.

C#

.NET

GitHub

Open-VR

Ark Backup Handler

Nov 2020 — Feb 2022

Built an open source GUI Application on the .NET WPF framework with fully fledged Continous Deployment pipeline and issue tracking on GitHub.

C#

.NET

GitHub

GitHub Actions

Zero-K

Sep 2020 — Dec 2023

Contributed several times to an open-source video-game on GitHub, working with maintainers to improve my code and get it through review.

Lua

GitHub

Ludum Dare

Dec 2017 — Present

Built 17 games in under 72 hours each for submission to Ludum Dare competition Used varying technologies, from C# and Unity to Svelte and Typescript and more. Rated 214th in Humor out of 4000 submissions

Assorted

Reaction

Jan 2018 — Dec 2019

Designed, built and published a mobile game, written in C# and powered by the Unity engine.

C#

Unity