Hi! 👋 I'm Owen Silva...

A lifelong Massachusetts resident, I serve on the Triton Regional School Committee , study computer science at the University of Massachusetts at Lowell , teach at Code & Circuit , and work at Ecamm writing software.

I believe that government can still achieve incredible things, and I’m passionate about efficient, transparent institutions that work for all, public transit, consumer rights and open source.

On a more personal note, I have a casual love for photography, an endless curiosity for other cultures, music (of course), and I adore a long discussion; I am always looking to grab a coffee or take a long walk. I do not, however, love AI so much .

I was prompted to start programming eight years ago by the game competition Ludum Dare, which I have now participated in over 20 times . Since then, I have worked on a well-known VR Mod , contributed to open source games, built software featured by Boston Dynamics, launched a game on Steam and released an app. Today, I volunteer my time with PSR Digital working on their latest project Peer Review.

Among my accreditations are an associate degree in Computer Science from Northern Essex Community College , the Massachusetts State Seal of Biliteracy in French, and a High School Diploma.

GitHub Account Résumé Blog Contact

Projects & Achievements:

Triton School Committee

Nov 2025 — May 2027

I serve as one of three elected representatives from the town of Rowley on the Triton Regional School Committee

Service

Associate in CS

May 2026

High Honours graduate of Northern Essex Community College

Education

Code & Circuit Instructor

Aug 2025 — Present

Developed lesson plans and taught assortment of Computer Science courses to grades 3-8.

Python

HTML + CSS

Intern @ Ecamm

July 2025 — Present

Wrote code for Ecamm Network's primary offering, Ecamm. Localised entire existing codebase, added support for SRT streaming protocol.

Objective-C

AppKit

Triton High School

June 2025

Honours graduate of Triton Regional High School

Education

Seal of Biliteracy

April 2025

Earned Massachusetts State Seal of Biliteracy in French.

Education

Tag

Feburary 2023 — March 2025

Planned, developed and released a social media app written in Dart, released on the Apple App Store and Google Play Store. Built app backend, written in typescript and deployed on a bare metal server. Localised app into English and French.

Dart

Typescript

Flutter

SQLLite

Bun

Docker

GitHub

PSR Digital

June 2021 — Present

Developed critical infrastructure in Python for tracking availability of fully remote team. Performed code reviews, communicating on potential issues and improving quality of work. Collaborated with team of 12 on designing and building out free video game ‘Peer Review’. Worked in agile team on bi-weekly schedule, writing tickets and carrying out check-ins.

C++

Source-Engine

Python

Gitlab

Classe

May 2024

Built a geo-guesser like web game for a History Assignment, using Google Maps, Svelte and hosted on CloudFlare Pages.

Typescript

Svelte

GitHub

Google-Cloud-Platform

Cloudflare Pages

tones

Mar 2024

Quick sine-wave generator and audio visualiser which syncs across tabs, built because a Physics teacher mentioned offhand needing one.

Typescript

Svelte

Boston Dynamics Interview

Mar 2024

Interviewed by Boston Dynamics for work on Flutter mobile app to simplify controlling Spot, the robot dog for employees at Code & Circuit.

Dart

bosdart

Aug 2023 — Mar 2024

Researched, tested and built an SDK for controlling Boston Dynamic's Spot Robot from Dart, for eventual use in a Flutter mobile app.

Dart

GRPC

GitHub

Melissa's List

Aug 2023 — Jul 2024

Built a web-app which is dynamically generated on the edge based on data pulled live from Google Sheets.

Typescript

Cloudflare Workers

Google-Cloud-Platform

Svelte

Durus

Mar 2022 — Dec 2023

Created and published a multiplayer game on the Steam store built originally in the Unity game Engine and later using C# and the MonoGame toolkit, with the Steam API to handle networking.

C#

.NET

GitHub

Monogame

Unity

Steam API/Networking

Pony Express

Dec 2022 — Present

Created a pure HTML & CSS online 'newspaper' of in depth fantasy world, with new articles written quarterly.

C#

.NET

GitHub

GitHub Actions

Half Life 2: VR

June 2022 — July 2022

Polished, fixed bugs, collaborated and worked in large fully remote team.

C++

Source-Engine

GitHub

Space Engineers VR

June 2022 — July 2022

Patched stereo-rendering and more into the video game 'Space Engineers' to create a VR mod.

C#

.NET

GitHub

Open-VR

Ark Backup Handler

Nov 2020 — Feb 2022

Built an open source GUI Application on the .NET WPF framework with fully fledged Continous Deployment pipeline and issue tracking on GitHub.

C#

.NET

GitHub

GitHub Actions

Zero-K

Sep 2020 — Dec 2023

Contributed several times to an open-source video-game on GitHub, working with maintainers to improve my code and get it through review.

Lua

GitHub

Ludum Dare

Dec 2017 — Present

Built 17 games in under 72 hours each for submission to Ludum Dare competition Used varying technologies, from C# and Unity to Svelte and Typescript and more. Rated 214th in Humor out of 4000 submissions

Assorted

Reaction

Jan 2018 — Dec 2019

Designed, built and published a mobile game, written in C# and powered by the Unity engine.

C#

Unity